Example Curriculum
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- Creating a New Project (5:29)
- Custom Layouts (4:08)
- Default Windows Overview (7:29)
- Understanding Game Objects (4:48)
- Moving Around the Scene (4:42)
- Manipulating Game Objects (5:20)
- Exercise: Creating a Robot (7:52)
- Understanding Component Composition (4:31)
- The Transform Component (2:28)
- Applying Materials (7:30)
- Exercise: Materials (1:44)
- Parent and Children Objects (5:42)
- Prefabs (7:43)
- Final Tips and Tricks (5:19)
- Let's Have Some Fun (+ Free Resources)
Available in
days
days
after you enroll
- Importing Unity Package Files (2:48)
- Model File Formats (3:09)
- Model Prefabs (4:18)
- Installing Packages with the Package Manager (4:16)
- Creating a 3D Tilemap (8:55)
- Changing the Materials on a Model (2:16)
- Extracting Materials from a Model (4:01)
- Adding an Offset to a Brush (7:16)
- Exercise: Installing the Polybrush Package (1:55)
- Painting Models with a Polybrush (8:20)
- Custom Icons for Game Objects (7:06)
- Exercise: Drawing More Tilemaps (5:21)
- Exercise: Adding a Slope (3:08)
- Rotating Tiles (3:35)
- Exercise: Rotating Corner Tiles (3:21)
- Where to Find Game Assets? (2:04)
- Unlimited Updates
Available in
days
days
after you enroll
- What is C#? (2:57)
- Installing Visual Studio Code (4:40)
- Configuring Visual Studio Code (3:34)
- Creating a C# File (3:13)
- Understanding Namespaces (3:05)
- Creating a Namespace (4:43)
- What are Objects? (2:11)
- Creating Classes (3:10)
- Understanding Variables (3:33)
- Defining Variables (4:47)
- Comments (2:47)
- Constructor Methods (3:48)
- Access Modifiers (4:30)
- Inheritance Basics (3:57)
- Using Namespaces (1:37)
- Adding Classes as Components to Game Objects (3:12)
- Custom Methods (4:07)
- Parameters (3:41)
- Return Values (3:38)
- Control Flow (7:02)
- Debug Class (7:25)
- Generics (7:39)
- Attributes (6:01)
- Auto Formatting Code (5:24)
- Exploring the C# Documentation (2:00)
- Course Check-In
Available in
days
days
after you enroll
- Installing the Input System Package (3:58)
- Understanding Actions and Action Maps (1:42)
- Creating Actions and Action Maps (3:53)
- Exercise: Creating a UI Action Map (1:52)
- Setting the Action Type (5:46)
- Adding Bindings (4:41)
- Composite Bindings (4:59)
- Separation of Concerns (8:35)
- Event Handlers (6:17)
- Adding a Game Manager (3:16)
- Adding the Player Input Component (7:14)
- Baking a Navigation Mesh (8:45)
- Adjusting the Agent Size (4:23)
- Adding Non-Walkable Areas (3:34)
- The Navigation Mesh Agent Component (4:47)
- Reading the Callback Context (2:46)
- Storing the Movement Vector (6:50)
- Grabbing a Component (4:46)
- Moving an Agent (5:10)
- Following the Player with a Camera (8:04)
- Framerate Independence (4:46)
- Using the Agent Speed (2:24)
- Understanding Quaternion (3:47)
- Vector Zero (3:02)
- Linear Interpolation (4:11)
- Component Catching and Organizing Code (3:19)
- Exploring the Unity Documentation (3:04)
- Implement a New Life System
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- Prefab Variants (5:26)
- Requiring Components (4:00)
- Creating a Controller (3:33)
- Serializing Fields (4:54)
- Tags (2:53)
- Using Constants (4:26)
- Calculating Distance with Vectors (6:27)
- Disabling Serialization (2:23)
- Custom Gizmos (3:57)
- Moving Agents by Destination (6:23)
- Introduction to the State Pattern (3:37)
- Creating a Base State (4:53)
- Setting a Default State (8:29)
- Creating a Return State (3:19)
- Creating a Chase State (6:19)
- Transitioning Between States (6:11)
- Exercise: Creating an Attack State (7:29)
- Stopping the Agent (3:45)
Available in
days
days
after you enroll
- Creating a Patrol Enemy (4:15)
- Installing the Splines Package (1:56)
- Adding Knots (6:57)
- Adding Curved Knots (4:44)
- Closing Knots (2:46)
- Serializing Private Fields (5:51)
- Moving Enemies to the Path (7:51)
- Checking for a Missing Path (3:45)
- Creating a Patrol State (1:45)
- Verifying an Agent Reaching their Destination (8:39)
- Calculating the Next Position (4:56)
- Moving the Enemy on the Spline (4:00)
- Grabbing the Spline Length (1:48)
- Adjusting the Patrol Speed (4:24)
- Pausing the Enemy on Patrols (2:37)
- Toggling the Enemy's Patrol (4:12)
- Extracting Models (3:26)
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- Updating Character Models (6:07)
- Rotating Enemies Toward the Player (3:57)
- Rotating Enemies Toward their Return Position (4:32)
- Rotating Patrolling Enemies (5:04)
- Rotating Enemy to Original Rotation (3:20)
- Disabling an Agent's Rotation (1:21)
- Adding a Treasure Chest (2:37)
- Adding a Nav Mesh Obstacle (1:55)
- Creating an Animation Clip (4:52)
- Adding Keyframes (4:47)
- Understanding the Animator Controller (3:43)
- Adding an Idle State (5:41)
- Animator Controller Parameters (2:55)
- Adding a Box Collider (5:19)
- Adding a Rigid Body (1:44)
- Listening to Key Presses (5:18)
- Updating Parameters on Animator Controllers (4:09)
- Applying an Avatar Definition (2:37)
- Preparing the Animator Controller (4:21)
- Adding a Blend Tree (4:33)
- Grabbing Components in Child Objects (1:47)
- Checking the Callback Action (3:20)
- Updating the Animator Speed (3:31)
- Smoothening the Animator Speed (3:17)
- Exercise: Using Constants for Animator Parameters (3:09)
- Looping Animations from Models (2:07)
- Adding Animation to Enemies (4:39)
- Updating the Movement Speed of Enemies (4:34)
- Custom Clamping (5:24)
- Custom Tags (3:17)
- Exercise: Imposter Syndrome (2:55)
Available in
days
days
after you enroll
- Trigger Parameters (5:21)
- Setting a Trigger (5:47)
- Custom Animation Events (3:00)
- Bubbling Events (7:27)
- Empty Lambda Expressions (2:44)
- Capturing Bubbled Events (3:57)
- The Event Keyword (4:16)
- Preventing the Excessive Attacks (2:24)
- Removing Event Handlers (3:14)
- Exercise: Custom Hit Bubble Event (4:14)
- Understanding Arrays (2:03)
- Box Ray Casts (4:50)
- Looping through Arrays (4:17)
- Refining the Results (3:14)
- Reducing Health Points (2:36)
- Stopping the Enemies Animation (1:10)
- Attacking the Player (2:44)
- Looking at the Player (2:06)
- Canceling the Attack (2:48)
- Adding a Defeat Animation (3:44)
- Handling the Player's Defeat (3:28)
- Exercise: Tracking a Character's Defeated State (2:28)
- Destroying Game Objects (4:45)
- Checking the Player is Alive (2:00)
- Handling the Enemy's Defeat (7:00)
Available in
days
days
after you enroll
- Creating a Custom Scene (3:29)
- Creating a UI Document (7:09)
- Using a Visual Element (6:43)
- Adding Text (3:38)
- Unity Stylesheets (6:13)
- Exercise: Extracting Text Styles (2:51)
- Custom Fonts (2:12)
- Centering Elements (3:37)
- Adding Buttons (8:50)
- Adding an Image (3:33)
- UI Document Game Object (1:34)
- Exercise: Binding UI Actions (4:27)
- UI Base State (5:56)
- Main Menu State (5:52)
- Retrieving the Root Visual Element (2:56)
- Understanding Lists (2:36)
- Querying a List of Buttons (6:01)
- Exercise: Handling Interaction Events (5:36)
- Handling the Selection (4:03)
- UI Navigation (4:34)
- Ternary Operator (6:21)
- Toggling Classes (4:56)
- Scene Transition (7:14)
- Creating the Player Info UI (9:53)
- Loading the UI in Another Scene (1:17)
- Toggling the UI's Display (10:27)
- Observer Pattern (3:28)
- Creating an Event Manager (4:16)
- Null Conditional Operator (2:29)
- Sending Data with Events (4:07)
- Updating the Health Label (5:21)
- Healing the Player (5:35)
- Exercise: Updating the Potion Count UI (6:53)
- Adding a Canvas (4:22)
- Adding the Health Bar Image (7:28)
- Slider Component (2:36)
- Dynamically Updating the Slider (4:45)
- Adding the Health Bar to the Enemy (5:54)
- Creating a Billboard (5:58)
Available in
days
days
after you enroll
- Installing Ink (3:59)
- Writing a Story (6:04)
- Exercise: Adding More Knots (2:00)
- Adding Multiple Choice (3:22)
- Adding the NPC (6:11)
- Toggling a Dialogue Icon (8:15)
- Handling NPC Interaction (3:38)
- Loading a Story (6:10)
- Creating the Dialogue UI (9:06)
- Dialogue UI State (3:53)
- Exercise: Entering the Dialogue State (7:18)
- Type Casting (5:28)
- Displaying a Story's Text (2:28)
- Switching Action Maps (5:26)
- Continuing the Story (2:32)
- Checking Story Choices (3:46)
- Clearing Lists (4:55)
- Looping through Lists with the ForEach Method (2:44)
- Dynamically Creating Elements (3:07)
- Setting the Active Choice (4:04)
- Selecting a Choice (3:07)
- Exiting the Dialogue (3:03)
- Fixing a Few Bugs (4:25)
Available in
days
days
after you enroll
- Creating a Quest Item UI (7:59)
- Preparing the Quest Item State (3:29)
- Exercise: Entering the Quest Item State (4:07)
- Using Scriptable Objects for Quest Items (4:59)
- Adding Tooltips (2:11)
- Updating the UI Label (6:12)
- Pausing Enemy Attacks (6:52)
- Storing the Quest Item (5:56)
- Displaying the Quest Item (4:43)
- Configuring the NPC's Quest Item (2:12)
- Binding External Functions (4:46)
- Passing on the NPC (5:15)
- Initiating the Quest Item Verification (1:54)
- Checking the Player's Inventory (7:00)
- Story Variables and Conditional Statements (5:38)
- Manually Diverting Stories (3:46)
- Creating a Reward Scriptable Object (2:50)
- Understanding Enums (2:51)
- Creating an Enum (4:19)
- Creating a Reward Component (3:20)
- Sending the Reward (7:20)
- Applying Rewards (3:41)
- Adding the Weapon's Model (2:51)
- Setting Active Game Objects (6:46)
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- Adding a Portal Event (6:00)
- Understanding PlayerPrefs (3:19)
- Using PlayerPrefs (6:38)
- Checking for Saved Data (1:54)
- Retrieving Saved Data (4:42)
- Dynamically Adding a New Button (4:54)
- Loading the Correct Scene (1:50)
- Deleting PlayerPrefs (2:17)
- Warping an Agent (7:06)
- Creating Enemy IDs (4:00)
- Converting an Array to a List (6:31)
- Checking for Defeated Enemies (6:24)
- Joining Strings (6:29)
- Splitting Strings (6:16)
- Fixing the List (4:34)
- Despawning Enemies (4:19)
- Saving the Player's Quest Items (4:52)
- Checking for Quest Items (5:01)
- Stopping the Quest Item State (5:17)
- Checking the NPCs for Quest Items (6:57)
- Updating NPCs with Quest Items (4:20)
Available in
days
days
after you enroll
- Camera Priority (2:48)
- Adding Virtual Cameras (6:39)
- Creating a Sequence (7:13)
- Camera Dolly (6:58)
- Animating the Camera Dolly (3:15)
- Creating a Cinematic Trigger (3:47)
- Playing Sequences (5:20)
- Playable Director Events (3:53)
- Stopping Player Movement (5:27)
- Toggling Booleans (2:41)
- Adding the Enemy Boss (8:22)
- Exercise: Creating a Cutscene (6:57)
- Custom Awake Behavior (4:14)
Available in
days
days
after you enroll
- Audio Components (5:45)
- Finding Audio (3:01)
- Adding an Audio Clip (2:15)
- Playing an Audio Clip (3:19)
- Attack Sound Effect (4:16)
- Attack Audio Event (4:09)
- Treasure Chest Sound Effect (3:45)
- Exercise: Reward Sound Effect (3:15)
- Creating a Victor/Game Over UI (4:47)
- Displaying the Victor/Game Over UI (13:42)
- Storing Audio Clips (2:30)
- Playing Audio for Game Completion (6:02)
- Looping Audio (3:44)
- Understanding Enumerators (2:45)
- Using IEnumerator (4:50)
- Fading Out Audio (6:30)
Available in
days
days
after you enroll
- Adding Weapons to Enemies (2:14)
- Adding Pause States (4:54)
- Toggling Pause Statess (5:02)
- Preventing the Player from Pausing (3:17)
- Setting the Time Scale (3:00)
- Adding a Dirt Path (3:44)
- Updating our Maps (6:54)
- Baking the Navigation Mesh (3:36)
- Adding an Ocean Plane (4:27)
- Updating the Main Menu Scene (1:18)
- Rotating the Camera Around a Point (4:37)
- Skyboxes (4:41)
- Supporting Additional Input Devices (5:17)
Available in
days
days
after you enroll
Available in
days
days
after you enroll