Example Curriculum
Introduction
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Section 1: Introduction and Setting Up the Project
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Section 2: Create Level and First Tower
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- Ground and Path (10:55)
- Camera (6:19)
- Waypoints (6:19)
- Waypoint Script (12:05)
- First Enemy (9:34)
- Get Next Waypoint (5:46)
- Importing Assets (4:59)
- First Tower (9:17)
- Finding Enemy Target (5:15)
- Look At Target (7:09)
- Find Closest Enemy (13:15)
- Code Cleanup (7:59)
- Tower Bullet (6:45)
- Spawning Bullets (6:15)
- Bullet Target (9:31)
- Unlimited Updates
Section 3: Building Towers
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- Click to Build (10:22)
- Spawning Tower (8:16)
- Coroutines (11:17)
- Static Variables (10:16)
- Player Stats (5:27)
- Player Lives (2:59)
- Game Manager (5:15)
- Static Methods (6:13)
- User Interface (16:45)
- Singleton Pattern (8:12)
- Build Manager (7:28)
- Build Menu (7:19)
- Display Build Menu (7:10)
- Selecting a Tower (9:37)
- Click Through UI (6:56)
- Course Check-In
Section 4: Improving Towers
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- Properties (12:30)
- Scriptable Objects (7:57)
- Update Enemy Spawner (11:40)
- Second Tower (5:18)
- Tower Code CleanUp (7:08)
- Backups (8:05)
- Ballista Tower (5:13)
- Build Menu Delay (3:29)
- Tower Scriptable Object (3:55)
- Update Build Manager (4:06)
- Update Tower Script (6:10)
- Exercise: Imposter Syndrome (2:55)
- Scope (7:56)
- Initialize Tower and Bullet (8:30)
- Cannon Scriptable Object (3:54)
- Ballista Scriptable Object (2:43)
- Implement a New Life System
Section 5: Enemies and Animations
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Section 6: UI and Menu
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Section 7: Audio and Improvments
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- Music Player (8:38)
- Total Score (6:08)
- Spawner Update (3:06)
- Win Game (5:23)
- Win Game UI (6:09)
- Disable Checks on Game Over (3:08)
- Don't Add Money on Game Over (2:53)
- Sound Manager (3:13)
- Playing Sounds (5:45)
- Creating Sounds (5:11)
- Placing Tower Sound (5:14)
- Reached Target Sound (4:00)
- Add more Sounds (1:20)
- Shoot Sound (2:43)
- Enemy Destroyed Sound (2:59)
- Game Over and Win Sound (3:01)
Section 8: UI and Animations
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- UI Improvements (10:20)
- Fonts (4:01)
- Layout Groups (3:59)
- PlayerStats UI (3:14)
- Win and Game Over Panel (6:11)
- Unusable Ground Object (6:55)
- Level Expansion (7:15)
- Props (8:28)
- Main Menu Improvements (10:21)
- Lighting (8:37)
- Spawn Animations (16:23)
- Bat Spawn Animation (3:50)
- Cthulhu Spawn Animation (1:34)
- Tower Spawn Animation (5:58)
- Animate Ground (8:49)
- Build Menu Animation (2:50)
- Panel Animations (2:07)
Section 9: Finalizing Our Game
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Where To Go From Here?
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Optional Appendix: Unity Basics
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