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Example Curriculum

  Introduction
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  Section 1: Getting Started
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  Section 2: Unity Fundamentals
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  Section 3: Designing a Scene
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  Section 4: Getting Started with C#
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  Section 5: Player Movement
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  Section 6: Intermediate C#
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  Section 7: AI Movement
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  Section 8: Patrolling with Splines
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  Section 9: Player & Enemy Stats
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  Section 10: Animation
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  Section 11: Combat
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  Section 12: User Interfaces
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  Section 13: Dialogue
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  Section 14: Quests & Rewards
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  Section 15: Scene Management
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  Section 16: Saving
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  Section 17: Camera, Lights, Action!
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  Section 18: Audio
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  Section 19: Polishing the Game
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  Section 20: Publishing a Game
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  Where To Go From Here?
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